Keynotes
At the EATEL summer school on Technology-Enhanced Learning, we are striving to invite excellent and diverse researchers as keynote speakers!
AI or Human? Same Content, Different Judgments
☕ Monday 18th May @ 9:00h
Generative AI holds significant promise for transforming education, yet its impact depends not only on technological performance but also on how it is perceived and evaluated. In practice, trust and cognitive biases shape how learners and educators interpret AI-generated content, influencing whether AI-powered educational tools support or undermine meaningful learning. This talk examines the gap between AI performance and human judgment. Drawing on examples from AI-generated and human-crafted feedback, it illustrates how identical content can be evaluated differently depending on its perceived source, highlighting the central role of perception in shaping educational decisions and actions. It concludes by discussing implications for the design of AI-powered educational systems, emphasizing the need to move beyond performance and account for trust, bias, and human judgment as core factors in effective integration.
Well-defined problems versus ill-defined problems: a consideration for technology enhanced learning
☕ Monday 18th May @ 21:00h
Scientists share a common drive for knowledge and innovation, fuelled by curiosity, logic and objectivity, using the scientific method to study the world empirically, critically evaluating results through peer review, and striving for systematic knowledge acquisition. Even though they may hold differing personal views on, for example, the social role of their work or the positioning of technology-enhanced learning. In short, it is methodological discipline, societal relevance and the fundamental drive to gather and verify knowledge that unite scientists worldwide. Research always forms the basis of innovation, whereby innovative behaviour can be described as the conscious development, introduction and application of value-adding innovations (such as new products, services, processes or working methods), involving curiosity, a willingness to take risks and a search for smarter, better ways of doing things, rather than clinging to the familiar. It is about purposeful innovation, focused on improvement and optimisation based on research and empirical evidence; it encompasses more than just the passive application of technology, and is more than just being creative; it is the actual implementation of new initiatives.
In this keynote, we take a light-hearted look at various scientific, technology driven perspectives that can lead to different forms of innovation. Central through this is the distinction between well-defined problems and ill-defined problems, which can lead to new insights by means of technology-enhanced learning. And perhaps, in the process, a childhood dream will be shattered!
Harnessing Generative AI for Learning Experience Design and Research: An Experiential Journey of a University Teacher and Researcher
☕ Tuesday 19th May @ 9:00h
The talk has two main parts: Generative AI for Learning Experience Design and Generative AI to Support Research. The first part is divided into four sections: (a) explicit prompting for LXD, which shows evidence-based prompting strategies and review tools for creating effective prompts; (b) implicit prompting affordances in specialized AI-powered educational platforms; (c) customized AI-course mentors; and (d) the pedagogical layer in general-purpose LLM systems prompts. The second part discusses how Generative AI (GAI) can enhance the research process. Topics include: accessing and synthesizing information from academic sources and professional networks; engaging in AI-mediated conversations to improve research questions and ideas; analyzing scientific papers to find areas for further investigations; helping with data analysis; and supporting the entire research workflow.
Between facts and fantasy - lessons learned from failing in designing serious games
☕ Wednesday 20th May @ 9:00h
Serious Games and their application in education raise high hopes: we would like to take the motivation and engagement experienced in entertainment games and bring them to life in education. Yet, the amount of successful serious games is limited. The keynote goes through experiences from various serious game design and development projects and reports on lessons learned from their failing aspects (and also some successes). It shows some general aspects of serious game design and its different phases. In particular, we look into the complexities involved with designing serious games when it comes to bringing the creativity of game design together with the systematic aspects of learning design.
Explainable AI in Education
☕ Thursday 21th May @ 9:00h
Artificial Intelligence is increasingly being integrated into educational contexts, including learning analytics, intelligent tutoring systems, and automated assessment. These technologies have the potential to support personalized learning, improve student outcomes, and assist educators in decision-making processes.
Despite these opportunities, many AI-driven educational systems operate as black boxes, making it difficult for students and teachers to understand how decisions are made. This lack of transparency can limit trust, hinder adoption, and reduce the effectiveness of AI-based support in real learning environments.
In this talk, I will provide an overview of Explainable Artificial Intelligence (XAI) in education, focusing on approaches that aim to make AI systems more transparent, interpretable, and user-centered. I will discuss how explanations can support different stakeholders, helping students better understand their learning processes and enabling educators to make more informed decisions.




