Events

Systematic Approaches to Literature Review

Free

Systematic Approaches to Literature Review Tuesday 14/05 16:00-17:30h Plenary Hall — Thursday 16/05 16:00-17:30h Plenary Hall Needs Analysis Literature reviews are essential part of PhD project and the dissertation. Often, due to the lack of knowledge about appropriate methods, the application and outcomes of reviews lack desired quality or structure, resulting desk or reviewers’ rejection […]

At 16:00

PMM: The Edtech Game Where Music Meets Mathematics

Free

PMM: The Edtech Game Where Music Meets Mathematics Tuesday 14/05 16:00-17:30h Workshop Space A Needs Analysis Combining subjects in education has become an interesting and promising way to increase students learning and support their motivation. In particular, research on combining music and mathematics is promising but scarce. Furthermore, how to better develop educational technology and […]

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Challenging the TEL research and development: designing and evaluating educational innovation

Free

Challenging the TEL research and development: designing and evaluating educational innovation Tuesday 14/05 16:00-19:00h Workshop Space B Needs Analysis Designing sustainable, responsible, and useful educational innovation is one of the most important ontological, epistemological, and methodological challenges in technology-enhanced learning. Not only do we entertain certain scenarios embedded in specific socio-technical imaginaries and implement our […]

At 16:00

Making Presentable research

Free

Making Presentable research Tuesday 14/05 14:00-15:30h Plenary Hall Needs Analysis PhD candidates need to be able to pitch their research topic in a convincing and well-structured way PhD candidates get to know a multimodal skills training application and have the chance to test it The topic is relevant in TEL / EdTech because it addresses […]

At 14:00

Game On, Learn On: Elevating CLIL through Transformative Board Gaming

Free

Game On, Learn On: Elevating CLIL through Transformative Board Gaming Tuesday 14/05 14:00-15:30h Workshop Space A Needs Analysis Engagement in Language Learning: The integration of board games in the CLIL (Content and Language Integrated Learning) classroom is driven by a need to enhance language learning engagement among language learners of all ages. The analysis reveals […]

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From Still to Dynamic: Feedback Visualization for Human Movements

Free

From Still to Dynamic: Feedback Visualization for Human Movements Tuesday 14/05 14:00-15:30h Workshop Space B Needs Analysis Understanding and analyzing human motions play a crucial role in the development of effective educational technologies. By presenting a comparative study on various visualization techniques for feedback on human motions, the workshop directly caters to the intersection of […]

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Research ethics: designing research protocols and informed consent forms

Free

Research ethics: designing research protocols and informed consent forms Tuesday 14/05 10:30-12:00h Workshop Space B Needs Analysis Learning research ethics is crucial as it ensures the protection of participants, upholds the credibility of research findings, and promotes compliance with regulations and ethical guidelines established by institutions and governing bodies. Adhering to ethical standards enhances the […]

At 10:30

Introduction to serious game learning analytics

Free

Introduction to serious game learning analytics Tuesday 14/05 10:30-12:00h Workshop Space A Needs Analysis Serious games are an application increasingly used in education not only to teach but also to raise awareness or convey messages effectively to new public. But it is necessary to be able to test their effectiveness and validate them. Gathering evidence […]

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Bootstrapping the educational Metaverse with AI

Free

Bootstrapping the educational Metaverse with AI Tuesday 14/05 10:30-12:00h Plenary Hall Needs Analysis Creating sensible educational experiences for the Metaverse is hard, and content creators often struggle with finding the right starting point, deploying helpful methodology, or utilizing the general tool set available to quickly implement educational XR experiences.   Learning Objectives The participants of […]

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