Informal Workshops

Pecha kucha

Monday, June 3 17:30h @ Austro Hall

Description

Introduce yourself with one slide in 40 seconds! This session is inspired by the well-known presentation format (Pecha Kucha) and adapted to our needs and time requirements. The purpose of the presentations is that people with similar interests can find each other. Every participant has to prepare a single slide about themselves and/or their PhD work. The slide has to be static (no animations, sounds or videos). The slide format ration should be a standard 4×3. The slides should be submitted in advance. During the session, the slides will change automatically every 45 seconds.

Organizers

Paraskevi Topali
Universidad de Valladolid (Spain)
Vilma Sukackė
Kaunas University of Technology (Lithuania)
Mikhail Fominykh
Norwegian University of Science and Technology (Norway)

 

Evening keynote “Context Engineering in TEL”

Monday, June 3 21:30h @ Austro Hall

Description

XR (Cross or Extended Reality) is an umbrella term that attempts to simplify the understanding and adoption of the full range of immersive technologies that generate new forms of reality, “In the future we will see people interacting with the virtual world and real world in seamless, frictionless, and continuous ways, not bound by delineations of experience between VR, AR, and MR”. As we increasingly move from Human Computer Interaction that was limited to operating within a 2D flatland to full 360 degree spatial computing, the XR Experience Design Framework is intended to manage the seamless stacking of these realities and their interactions. Contextology is the science of Context Engineering (CE). Context Engineering attempts to manipulate and create context directly. This is achieved where we are enabled (via CE tools) to reconfigure our own perception and cognitive abilities directly (individually or in groups) as the primary ‘content’. This means that the lenses through which we experience the world are becoming more adjustable than ever. CE ultimately has the potential to gamify reality itself, creating a playground of easily accessible perceptual realities. The CE techniques we will explore include Sensory Augmentation, Perceptual Adaption, Artificial Senses, Body Hacking and Natural Media.

What you will learn:

  • To apply the XR Experience Design Framework to your own projects
  • The typology of Contextology
  • What our current imaging and sensing technologies do to our perception
  • How artificial senses can be used to access a greater dynamic range of reality
  • How to develop and use emerging mixed reality technologies to generate new forms of experience and induce new perceptual realities
  • What happens when we move beyond devices that augment our reality and instead, alter our senses directly?

Speaker

Carl Smith
.

 

Pitch and poster session

Tuesday, June 4 17:30h @ Austro Hall

Description

At this session, all PhD students will have an opportunity to present their research and discuss it with both experts and with other PhD students. All PhD students are invited to bring a poster and prepare a 30-seconds pitch. All instructors are encouraged to participate and give feedback.
The participants will be able to hang their posters in Austro Hall at any time before the session. The session itself will start with a series of pitches. The author of every poster will be given up to 30 seconds to present the poster. The pitch part will be followed by a classic poster session.
The participants are welcome to bring any poster that presents their work (make a new poster for the summer school or re-use a poster from a recent presentation). We do not have restrictions on the size of the poster, although A4 is probably too small. The participants can bring a digital poster on a tablet if this is convenient.

Organizers

Vilma Sukackė
Kaunas University of Technology (Lithuania)
Mikhail Fominykh
Norwegian University of Science and Technology (Norway)

 

Board game night: “How to fail your research degree” and other games

Tuesday, June 4 21:00h @ Austro Hall

Description

How to Fail Your Research Degree was created to deliver knowledge and understanding of research processes and techniques, within the context of a postgraduate training program at Glasgow School of Art. Development was in relation to the concepts of encouraging creativity and risk-taking within a safe game environment and of learning by (potentially) failing. Game characteristics and intended learning outcomes were defined, leading to game mechanics and text that emphasize player agency, working within a time limit, and humor. This game will be played two times, each time – by eight players. A total of 16 players will be able to play. It will be possible to sign up at Tuesday dinner (just before the session).
All participants are free to bring their own board games and invite others to play!

Organizer

Mikhail Fominykh
Norwegian University of Science and Technology (Norway)

 

Speed mentoring

Thursday, June 6 21:00h @ Austro Hall

Description

The hall will be organized into several “stations”. At each station, a senior participant will be located (every participant who currently holds a PhD degree). The PhD students will choose a station for a 10-minute conversation. If the number of PhD students is too high, two PhD students can attend a station (or a number as little as possible). After 10 minutes, a switch will be announced. The PhD students will have to relocate to another station. At each round of speed mentoring, the PhD students will be asked to write on one or more post-its with the main outcomes from this discussion. The post-its will be kept until the end of the session and shared later. The session will end with a plenary where we will read the post-its and discuss the main outcomes.

Organizers

Mikhail Fominykh
Norwegian University of Science and Technology (Norway)
Vilma Sukackė
Kaunas University of Technology (Lithuania)