11th International Conference on Virtual Worlds and Games for Serious Applications (VS-GAMES 2019)

Call for Papers

11th International Conference on Virtual Worlds and Games for Serious Applications (VS-GAMES 2019)

6. September, 2019

Vienna Austria

The community of the VS-GAMES covers a broad variety of facets of virtual worlds and games including game design, software engineering, computer graphics, human-computer interaction techniques, pedagogical and psychological models and evaluations. The common denominator of the conference is that all of these different efforts and perspectives target serious application domains – from museum exhibitions over deep sea robotics interfaces to training and rehabilitation. The conference was recently ranked at top 20 venues in Google Scholar ranking relevant to games (https://scholar.google.com/citations?hl=en&view_op=search_venues&vq=games&btnG=). VS-GAMES has a history of more than 10 years: https://dblp.uni-trier.de/db/conf/vsgames/index.html

The application-driven, interdisciplinary research topics presented and discussed at VS-GAMES render it a rather unique venue that promotes a dearly needed blend of technology and educational research. Given the very distinct needs and methodologies of both these great scientific fields, the conference has to ensure that the presentation and discussion of results is accessible to both audiences and still has great scientific value. It also has to serve different mindsets in terms of publications which is why, for instance, we offer post-conference invitations to the best submissions for inclusion in special journal issues which is greatly relevant especially to educational researchers. That being said, the audience is mainly academics from all over the globe but conference typically also attracts representatives from the industry.

This year, the conference will be held at the Natural History Museum in Vienna, Austria. You can find more information about the venue at: http://vsgames.org/2019/venue/. VS-Games 2019 invites submissions on the following subjects, as well the conference’s standard topics:

• Alternate reality games

• Virtual environments

• Augmented reality

• Game design

• Animation for serious games and virtual worlds

• AI applications for serious games

• Serious games methodologies

• User-modelling in serious games

• Pervasive gaming

• Interactivity issues

• Visualisation techniques

• Human-computer interaction

• Mobile games

• Education and learning

• Multimedia gaming

• Case studies in serious games and virtual worlds

• Gamification

• Brain-computer interfaces

Keynotes

The first keynote is:

• Prof. Michael Wimmer

Submission

All papers must be submitted via our online submission system. Contact generalchair@2019.vsgames.org, or visit our website: https://vsgames.org/2019/

Proceedings

All accepted papers will be published in IEEE Digital Library and selected papers will be encouraged to submit improved manuscripts to a special issue: Encyclopedia of Computer Graphics and Games (ECGG).

Important Dates

The following are the dates of submission for the different tracks of the VS Games 2019 conference:

• Paper submission deadline: 15th February 2019

• Short Paper, Poster submission deadline: 31st March 2019

• Workshop proposal deadline: 31st March 2019

• Notification of acceptance for full papers: 15th March 2019

• Notification of acceptance for short papers, posters: 15th May 2019