special track

Special Track on Wearable-technology Enhanced Learning (WELL) @ iLRN 2017


Special Track on Wearable-technology Enhanced Learning (WELL)
at the Immersive Learning Research Network Conference iLRN 2017
June 26-29, 2017, Coimbra, Portugal

Topic of the Special Track

Wearable technologies – such as smart watches, smart glasses, smart objects, smart earbuds, or smart garments – are just starting to transform immersive user experience into formal education and learning at the workplace. These devices are body-worn, equipped with sensors and conveniently integrate into leisure and work-related activities including physical movements of their users.
Wearable-technology Enhanced Learning (WELL) is beginning to emerge as a new discipline in technology enhanced learning in combination with other relevant trends like the transformation of classrooms, new mobility concepts, and cyber-physical systems. Wearable devices play an integral role in the digital transformation of industrial and logistics processes in the Industry 4.0 and thus demand new learning and training concepts like experience capturing, re-enactment and smart human-computer interaction.
This proposal of a special track is the offspring of the SIG WELL (http://ea-tel.eu/special-interest-groups/well/) in the context of the European Association for Technology Enhanced Learning (EATEL). It is a follow up proposal for the inaugural session we had at the iLrn 2015 in Prague. In the meantime, the SIG was successful in organizing a number of similar events at major research conferences and business oriented fairs like the EC-TEL, the I-KNOW and the Online Educa Berlin OEB. Moreover, the SIG has involved in securing substantial research funds through the H2020 project WEKIT (www.wekit.eu). The SIG would like to use the opportunity to present itself as a platform for scientific and industrial knowledge exchange. EATEL and major EU research projects and networks in the field support it. Moreover, we’ll seek to attach an IEEE standard association community meeting of the working group on Augmented Reality Learning Experience Models (IEEE ARLEM).

List of Topics
    Industry 4.0 and wearable enhanced learning
    Learning Analytics for Wearable technologies
    Wearable technologies for health and fitness
    Wearable technologies and affective computing
    TEL applications of smart glasses, watches, armbands
    Learning context and activity recognition for wearable enhanced learning
    Body-area learning networks with wearable technologies
    Data collection from wearables
    Feedback from wearables
    Learning designs with wearable technologies
    Augmented Reality Learning
    Ad hoc learning with wearables
    Micro learning with wearables
    Security and privacy for wearable technology enhanced learning
    Collaborative wearable technology enhanced learning


Paper submission: February 1, 2017
Notification of authors: March 15, 2017
Full paper submission: April 15, 2017
Date of the conference: June 26-29, 2017

Contributing papers have to undergo a peer review process and will be included
in the conference proceedings, depending on the overall quality and special tracks chairs’ decision, either as a long paper (10 – 12 pages) or as a short paper (6 -8 pages). Excellent papers will be deemed full papers (14 pages) and included in the Springer proceedings.  Authors of selected papers will also be invited to extend their contribution and to be published in a special issue of the JCR-indexed Journal of Universal Computer Science.

Track chairs

Ilona Buchem, Beuth University of Applied Sciences Berlin, Germany
Ralf Klamma, RWTH Aachen University, Germany,
István Koren, RWTH Aachen University, Germany
Fridolin Wild, Oxford Brookes University, UK
Alla Vovk, Oxford Brookes University, UK

Tentative Program Committee (t.b.c.)
Mario Aehnelt, Fraunhofer IGD Rostock, Germany
Davinia Hernández-Leo, Universitat Pompeu Fabra, Spain
Carlos Delgado Kloos, UC3M, Spain
Elisabetta Parodi, Lattanzio Learning Spa, Italy
Carlo Vizzi, Altec, Italy
Mar Perez Sangustin, Pontificia Universidad Católica de Chile, Chile
Isa Jahnke, University of Missouri-Columbia, USA
Mikhail Fominykh, Europlan, UK
Puneet Sharma, University of Tromso, Norway
Yishay Mor, Levinsky College of Education, Israel
Tobias Ley, Tallinn University, Estonia
Peter Scott, Sydney University of Technology, Australia
Victor Alvarez, Murdoch University, Australia
Agnes Kukulska-Hulme, The Open University, UK
Carl Smith, Ravensbourne University, UK
Victoria Pammer-Schindler, Graz University of Technology &Know-Center Graz, Austria
Christoph Igel, CeLTech, Germany
Peter Mörtel, Virtual Vehicle, Austria
Brenda Bannan, George Mason University, USA
Christine Perey, Perey Consulting, Switzerland
Kaj Helin, VTT, Finland
Jana Pejoska, Aalto, Finland
Jaakko Karjalainen, VTT, Finland
Joris Klerxx, KU Leuven, Belgium
Marcus Specht, Open University, Netherlands
Roland Klemke, Open University, Netherlands
Will Guest, Oxford Brookes University, UK


Learning within Digital and Social Media @HICSS-50

Learning within Digital and Social Media
a “mini track” at the
Hawaii International Conference on System Sciences, (HICSS-50)
January 4-7, 2017, Hilton Waikoloa Village, Hawaii

We solicit papers on how human learning takes place via interactive and
social processes enabled or supported by digital and social media. We
seek to bridge disciplines and research communities between system and
learning sciences, so within this scope a broad range of research
questions, learning settings, and theoretical and methodological
traditions will be considered. Contributions may include new design
approaches, theoretical perspectives, learning analytic techniques,
policy implications and/or other research results relating to the
relationship between digital and social media and learning. Studies may
be situated in formal or informal learning settings, and we particularly
encourage studies of learning “in the technological wild”.

The shared theme across accepted papers will be on relationships between
human learning activities and the technologies used. Topics of
particular interest include:

* how learning takes place in networks, crowds, teams and communities
that exist on and through the WWW and digital and social media;

* how the affordances of technological systems influence or are
appropriated for learning via social processes, and how design of
affordances can leverage these influences;

* how learning is (or can be designed to be) distributed and coordinated
across multiple digital and social media;

* learning practices at the nexus of distributed work, socializing, and
knowledge sharing;

* learning analytics in digital and social media: how to understand
learning via the traces people leave in social media;

* new trends in learning and digital and social media, including issues
and opportunities relating to information literacy, literacy and new
media, ubiquitous learning, viral learning and entrepreneurial learning;

* ethical issues relating to learning online, including issues relating
to data capture, analysis and display, and learning about controversial
subjects or anti­social activities.

HICSS 50 and the “Big Island”

The Hawaii International Conference on System Sciences, in its 50th
year, is one of the longstanding scientific conferences and is highly
ranked among information systems conferences. Diverse disciplines
unified by a focus on information technologies are woven together in a
matrix structure of tracks and themes. By attending HICSS you are not
only reaching the audience of your track and mini-track; you also have
the opportunity to learn about what is happening in related fields and
meet leaders in those fields. Mini-tracks within the Collaboration
Systems and Technologies and the Digital and Social Media tracks are
particularly relevant.

With five of the world’s seven climate zones, and a mixture of Hawaiian
and immigrant cultures, the “Big Island” of Hawaii offers diverse
outdoor activities, good food, and cultural activities.

Please see http://www.hicss.org/ for conference, venue and submission
information. Papers are due June 15, 2016

Minitrack Co-Chairs:

Dan Suthers (Primary Contact)
University of Hawaii

Maarten De Laat
Open University of the Netherlands

Caroline Haythornthwaite
University of British Columbia


Special Track on Wearable-technology Enhanced Learning (WELL) at the Immersive Learning Research Network Conference iLRN 2015 (WELL@iLrn 2015)

ST1. Special Track on Wearable-technology Enhanced Learning (WELL) Special Track on Wearable-technology Enhanced Learning (WELL) at the Immersive Learning Research Network Conference iLRN 2015 July 13-14, 2015, Prague, Czech Republic http://immersivelrn.org/ilrn2015prague Topic of the Special Track Wearable technologies – such as smart watches, smart glasses, smart objects, smart earbuds, or smart garments – are just […]



———————————————————— Track 3: Wireless, Mobile and Ubiquitous Technologies for Learning ————————————————————   at   The 15th IEEE International Conference on Advanced Learning Technologies (ICALT2015)   July 6-9, 2015 Hualien, Taiwan   ————————————————————   *Scope*   This track of the conference aims to address the issues of wireless, mobile, pervasive and ubiquitous computing in combination with […]