serious games

Call for Contribution for Book Chapters on Gamification, Wiley-IEEE

Gamification and Games, Enabling Technologies, and Applications Editor: Dr. Zongwei Luo, SUSTC, China
Publication date: 2016/2017
Publisher: Wiley-IEEE

Gamification uses game elements and game techniques in non-game context,
e.g., to encourage engagement with a product or service. In recent years,
gamification has become one of the major trends in information systems.
Its market is growing with presence penetrating various vertical sectors
such as Entertainment, Healthcare, Retail, Education, Tourism, and IT
enterprises. This book, dedicated to cover various topics of gamification
technologies and applications in various industry sectors, methodologies
of developing such applications, and development trend, will provide
readers a comprehensive introduction of gamification, its techniques,
technologies and various applications.

Book content:
This book is intended to serve as the instruction materials to students in
gamification relevant courses with invited contributions from known
experts in the field and contributions from who would respond to this
call. It can also be interesting to other casual audiences who are curious
about gamification and those serious audiences who need a reference on
gamification. Thus, a tentative table of content is provided as follows.
Interested authors are advised to contribute to one or more of the
following chapters. However, you can also suggest new chapters in each of
these sections.
Section 1: Introduction ¨C provides overview of gamification
Chapter 01: Introduction
Chapter 02: Game elements
Chapter 03: Game design techniques
Section 2: Gamification
Chapter 04: Game mechanics
Chapter 05: Motivation analysis
Chapter 06: Design processes
Chapter 07: Virtual economy
Chapter 08: Translational gamification
Chapter 09: Gamification measurement and analytics
Section 3: Enabling Technologies
Chapter 10: Wearable devices and systems
Chapter 11: Emotion detection
Chapter 12: Virtual and augmented reality
Chapter 13: Virtual currencies
Chapter 14: Big data intelligence and AI for gamification
Chapter 15: Cloud computing for gamification
Section 4: Applications
Chapter 16: Gamification in entertainment
Chapter 17: Gamification in healthcare
Chapter 18: Gamification in retails/tourisms
Chapter 19: Gamification in education
Chapter 20: Gamification in software development
Chapter 21: Gamification in science
Section 5: Future of gamification
Chapter 22: Future of gamification: business perspective
Chapter 23: Future of gamification: technology perspective

Call for contribution:
Interested authors for one or more chapters are encouraged to contact the
book editor Zongwei Luo via email(lzwqhk AT at your earliest
convenience. The book’s targeted publication schedule is estimated to be
within 2016/2017.

Development schedule:
Oct 15, 2015 Letter of Intend
Dec 31, 2015 First Draft due
Feb 28, 2016 Review notification
Apr 30, 2016 Second Draft due
Jun 30, 2016 Final review notification
Aug 31, 2016 Final chapter due

Dr. Zongwei Luo
Email: lzwqhk AT
SUSTC, Shenzhen, China


Special Theme on Serious Games and Gamification for Technology Enhanced Learning in the Bulletin of the Technical Committee on Learning Technology

Call For Articles – BULLETIN OF THE TECHNICAL COMMITTEE ON LEARNING TECHNOLOGY (ISSN 2306-0212) of IEEE Computer Society Technical Committee on Learning Technology (TCLT) * Special Theme: Serious Game…


Games and Learning Alliance Conference (GaLA Conference 2015)

Games and Learning Alliance Conference (GaLA Conference 2015)Rome, ItalyDecember 10-11, 2015   http://www.galaconf.orgAIMS AND SCOPEThere is a wide consensus in the scientific community about the educational potential of Serious Games. A…


Immersive Learning Research Network Conference (iLRN 2015)

Immersive Learning Research Network Conference
iLRN Prague 2015
13th – 14th July 2015
Prague, Czech Republic

The international conference will be organized by Graz University of Technology and University of Essex under the umbrella of the immersive Learning Research Network Conference as an special event of the International Conference on Intelligent Environments (

We are happy to announce the information about the iLRN Prague 2015, also available online

About the iLRN Conference Series

The objective of the immersive Learning Research Network (iLRN) Conference Series is to bring together researchers, educators, practitioners, decision makers, and industry on a global scale. The conference offers knowledge exchange and open discussions in scientific presentation streams, poster sessions and panels. Fairly new is the hands-on demo stream, which combines a short paper presentation with an extended hands-on presentation for the attendees. Following a bottom-up way, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way.  The international conference will further offer a platform to explore and initiate research collaborations, and give international research consortiums room to share their results.

About iLRN

The vision of the immersive Learning Research Network (iLRN) is to develop a comprehensive research and outreach agenda that encompasses the breadth and scope of learning potentialities, affordances and challenges of immersive learning environments. To achieve this, the mission is to invite and organize scientists, practitioners, organizations, and innovators across the disciplines to explore, describe, and apply the optimal use of immersive worlds and environments for educational purposes. Further the conference aims at building capacity to explain and demonstrate how these immersive learning environments best work using a variety of rigorous, systematic, and meaningful research methods and outreach strategies.


Continuing the initiators previous success in workshops and conferences on immersive environments for learning and training purposes, this international conference series spans the topic range from innovative research, technologies and tools to successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community. This includes but not limits its focus to virtual and augmented worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

Topics of interest in the context of immersive environments for the main conference include:

•    Immersive Technologies, Systems and Devices
•    Cognitive and Pedagogical Analysis
•    Learning and Training Applications
•    Non-leisure Games and Gamification
•    A Glance into the Future: Innovations, Challenges and Applications
•    Games and Entertainment
•    Art and Creativity


All accepted full papers are planned (under review) to be published as part of the IEEE proceedings of the IE conference, all other accepted contributions are published as online proceedings linked to an ISSN number. Authors of selected paper will also be invited to extent the contribution to be published in a special issue of the TOFIEE journal.


iLRN Prague 2015 will take place 13th and 14th of July 2015 in Prague, Czech Republic. Prague, the main capital of the Czech Republic, located in the center of Europe, is well connected by its international airport and long distance train connections. Prague is not only well known as a conference city but is also famous for its cultural variety as well as the quality and diversity of the cuisine. The conference is hosted at the Corinthia Hotel Prague, which is very close to the city center.


Special Track Proposals: 15th November 2014
Full Papers submissions: 1st February 2015
Workshops Proposals and Posters: 15th April 2015
Main Conference and Special Sessions: 13th  – 14th  July 2015

Conference Organization

•    General Chair: Michael Gardner, University of Essex, UK
•    Program Co-Chair: Christian Gütl, Graz University of Technology, Austria
•    Program Co-Chair: Jennifer Elliott, Voorstellen LLC, USA
•    Special Sessions Co-Chair: Carlos Delgado Kloos, Universidad Carlos III de Madrid, Spain
•    Special Sessions Co-Chair: Johanna Pirker, Graz University of Technology, Austria
•    Publicity & Public Relations: Anasol Pena-Rios, Engineering, University of Essex, UK
•    Publications Chair: Roxane Koitz, Graz University of Technology, Austria

iLRN International Chairs

•    International – North America Co-Chair: Chad Lane, University of Illinois, USA
•    International – North America Co-Chair:  Amy Cheney, Appalachian State University, USA
•    International – South America Co-Chair: Andreas Pester, Carinthia University of Applied Sciences, Austria
•    International – South America Co-Chair: Paulo Sampio, University of Salvador (Unifacs), Brazil
•    International – Asia Pacific Co-Chair: Henry Been-Lirn Duh, University of Tasmania, Australia
•    International – Asia Pacific Co-Chair: Eric Champion, Curtin University, WA
•    International – Europa Co-Chair: Leonel Caseiro Morgado, Universidade Aberta, Portugal
•    International- Middle East Co-Chair: Mohammad Al-Smadi, Amman Technical University, Jordan
•    International – Africa Chair: Mathy Vanbuel, Audiovisual Technologies, Informatics & Telecommunications, Belgium

iLRN Advisory Board

•    Jon Dorbolo, Oregon State University, USA
•    Francois Garnier, École Nationale Supériore des Arts Décoratifs, France
•    Beatrice Hasler, Interdisciplinary Center Herzliya, Israel
•    Pasi Mattila, Center for Internet Excellence, Finland
•    Jonathon Richter, University of Oregon, USA

Program Committee (to be extended)

•    Dietrich Albert, University of Graz, Austria
•    Colin Allison, University of St Andrews, UK
•    Mohammad Al-Smadi, Jordan University of Science and Technology, Jordan
•    Leena Arhippainen, Center for Internet Excellence, Finland
•    Juan Carlos Augusto, Middlesex University, UK
•    Theo Bastiaens, FernUniversität in Hagen, Germany
•    Manuel Castro, UNED, Spain
•    J. Cecil, Oklahoma State University, US
•    Erik Champion, Curtin University, Australia
•    Sara de Freitas, Curtin University, Australia
•    Carlos Delgado Kloos, Universidad Carlos III de Madrid, Spain
•    Henry Been-Lirn Duh, University of Tasmania, Australia
•    Martin Ebner, University of Graz, Austria
•    Justin Ehrlich, Western Illinois University, US
•    Jennifer Elliott, University of North Carolina, US
•    Kai Erenli, UAS bfi Vienna, Austria
•    Michael Gardner, University of Essex, UK
•    Lisa Gjedde, Aalborg University, Denmark
•    Christian Gütl, Graz University of Technology, Austria
•    Judson Harward, Harvard University, US
•    Béatrice Hasler, Interdisciplinary Center Herzliya, Israel
•    Stylianos Hatzipanagos, King’s College London, UK
•    Aurelie Herbet, ensad, France
•    Christothea Herodotou, Open University, UK
•    Margit Höfler, University of Graz, Austria
•    María Blanca Ibáñez, Universidad Carlos III de Madrid, Spain
•    Monique Janneck, Fachhochschule Lübeck, Germany
•    Bruno Joho, Lucerne University of Applied Science and Arts, Switzerland
•    Ferial Khaddage, Deakin University Australia, Austrialia
•    Ralf Klamma, RWTH Aachen University, Germany
•    Roxane Koitz, Graz University of Technology, Austria
•    Timo Koskela, University of Oulu, Finland
•    Narayanan Kulathuramaiyer, Universiti Malaysia Sarawak, Malaysia
•    Vincent Lepetit, EPFL, Switzerland
•    Daniel Livingstone, Glasgow School of Art, UK
•    David Lowe, The University of Sydney, Australia
•    Pasi Mattila, Center for Internet Excellence, Finland
•    Alexander Mikroyannidis, The Open University, UK
•    Alok Mishra, Atilim University, Turkey
•    Leonel Morgado, Universidade Aberta, Portugal
•    Stylianos Mystakidis, University of Patras, Greece
•    Abelardo Pardo, The University of Sydney, Australia
•    Ignazio Passero, Università degli Studi di Salerno, Italy
•    Anasol Peña-Ríos, University of Essex, UK
•    Andreas Pester, Carinthia University of Applied Sciences, Austria
•    Panagiotis Petridis, University of Conventry, UK
•    Johanna Pirker, Graz University of Technology, Austria
•    Torsten Reiners, Curtin University, Australia
•    Jonathon Richter, University of Oregon, US
•    Paulo Sampaio, Universidade Salvador, Brazil
•    Demetrios Sampson, University of Piraeus, Greece
•    Andreas Schmeil, University of Lugano, Switzerland
•    Wolfgang Slany, Graz University of Technology, Austria
•    Marcus Specht, Open University of the Nethderlands, Netherlands
•    John Venable, Curtin University of Technology, Australia
•    Steven Warburton, University of Surrey, UK
•    Mary Webb, King’s College London, UK
•    Gudrun Wesiak, Graz University of Technology, Austria
•    Fridolin Wild, The Open University, UK
•    Lincoln Wood, University Of Auckland, New Zealand
•    Hsuan-Yi Wu, National Taiwan University, Taiwan